13 Jul 2010
“Producers: Essential Glue or Useless Bags of Meat?”
I recently co-wrote this article for the second issue of Gamesauce magazine with my friend and colleague Kenn Hoekstra. In it we break down some of the roles that development-side producers perform, and what a good producer and a not-so-good producer would do in each role. Hope you find it useful, or at least good for a laugh!
Speaking of Gamesauce, it’s incredibly late to be mentioning it now, but I’ve been working on helping the fine folks there (most of whom I count as friends) host the 1st annual Gamesauce Conference, which will be held next week in Seattle, just before the Casual Connect conference.
Our goal with the conference is to do a really solid, grassroots devs-only program that isn’t cluttered with thinly-veiled marketing pitches or mobbed with students and vendors. Somehow I got roped into being designated Conference Director as well as Emcee (along with industry legend Chris Taylor!) so hopefully I don’t embarrass myself too much
After the show, video and slides of ALL the talks (along with other supplemental material) will be posted online for free. If you can’t make the conference, stay tuned for the slides. We should have some really great talks!